Finding your way through time isn’t always as easy as finding your way to a place. So, here is your list of the places in Thief of Time in time order – the order in which they are found in the story. The alphabetical list is here.
Discworld – First mentioned in Equal Rites, this is the place where it all hits the…er…takes place.
Clockmakers’ Guild – Dr. Hopkins is secretary. (President unknown.) Members include Jeremy Clockson (Lobsang), Hepzibah Whitlow, and Wilframe Balderton.
Bad Schüschein – Where the first Glass Clock was built. (Simply called Schüschein in The Truth.)
Unseen University – The home of the Disc’s wizards, a very magical place where magic is almost never used, and for good reason. Known as UU, for short. Sometimes misspelled, Unesene.
Vieux River – Old (Masculine) River. Literally.
Genua – Main setting of Witches Abroad. Sounds like Genoa. Feels like New Orleans.
Ankh-Morpork – The largest city on the Disc where much of the action in the Discworld series takes place. Ruled by the Patrician. Home of Unseen University.
Klatch – Land of deserts and some jungles. Also the source of the phrase, “Pardon my Klatchian.” The country of Klatch is on the continent of Klatch.
Monastery of Oi Dong – Created by Wen the Eternally Surprised. Home of the History Monks.
Guild of Thieves, Cutpurses, Housebreakers and Allied Trades – An organization, first encountered in Equal Rites, perhaps known later as simply the Guild of Thieves or Thieves’ Guild.
Stone Room – In the Monastery of Oi Dong. Used to teach Temporal Theory.
Überwald – Home to many werewolf, vampires, Igors, and other races. Homeland of Angua and Cheery.
Old Rathaus, The – Location of We R Igors in Bad Schüschein.
Acid Bath and Restraint Co. – In Ugli. Where Dribbling Doctor Vibes got his wall calendar from.
Ugli – Located in Uberwald along the River Blintz.
Garden of Five Surprises – Maintained by Lu-Tze in Oi Dong.
Garden of Four Elements – Lobsang deduced that the fourth element was Surprise, not Fire. (There were actually five.)
Bakers’ Guild – Headquarters for the members of the Bakers’ Guild. Located on Baker Street.
Frout Academy for Inquiring Minds – Created by Madame Frout. Susan Sto Helit taught there.
Quirm Street – In Ankh-Morpork, where Mrs Marietta Cosmopolite lives (at No. 3).
Esoteric St. – Location of the Frout Academy and several upscale gentlemen’s clubs including Fidgett’s.
Fidgett’s – A gentlemen’s club in Esoteric Street. Susan was unnoticed there.
XXXX (Fourecks) – Fabled hidden continent, mate. Terror Incognita. EcksEcksEcksEcks.
Higgs & Meakins – They did good chocolates.
Guild of Merchants (and Traders) – Possibly fictitious location for possibly fictitious members (originally) created by Rerpf. Later became a valid establishment in Ankh-Morpork.
Procrastinator Hall – In Oi Dong. Contains devices for the backward and forward spinning of time.
Cape Wrath – The creaking of the Procrastinators reminded one of a tea-clipper rounding this cape in a gentle breeze. Probably not one of Terry’s better metaphors.
Mandala Hall – In Oi Dong. Contains colored sand that highlights anomalies in the fabric of time.
Room of Silence – In Oi Dong. Presumably its function is obvious.
Opera House – Center of Ankh-Morpork. The (new) City Watch house sits opposite it in Pseudopolis Yard.
Dysk, The – Where the traveling players eventually ended up in Ankh-Morpork. The Discworld equivalent of the Globe.
Omnia – A very (sorta) religious country on the coast of the continent of Klatch.
Street of Cunning Artificers, The – Ankh-Morpork. Contains just what you think. Only moreso.
Bong Phut – Town in the Ramtops whose residents understand Rule One.
Long Nap – See Bong Phut.
Songset – Had caves where Lu-Tze and Lobsang could rest.
Counterweight Continent – A land mass made largely of octiron so as to counter-balance the larger land mass on which Ankh-Morpork exists.
Kings Way / Kingsway – Street in Ankh where the d’Eath family lived.
Historians’ Guild – Located at the corner of Easy Street and Treacle Mine Road. The president is Mr Betteridge.
Ephebe – Located across the Djel (or Djelibeybi, if you prefer) from Tsort. Home of philosophers.
Koom Valley – Location of an historic battle between dwarves and trolls.
Ramtop Mountains – One of the main mountain ranges Hubward.
Copperhead Mountain – Major peak in Lancre.
Lancre – A small kingdom in the Ramtops. Home of Nanny Ogg and several other witches and wizards.
Llamedos – Pllace from which Imp y Celyn hailed. (Nasty when read backwards.)
Bunch of Grapes – Easy Street. Establishment possibly frequented by Captain Vimes.
Sator Square – The area just outside Unseen University often occupied by many merchants.
Royal Art Museum – In Ankh-Morpork. Contains works by Caravati, Mauvaise, Cuspidor, Blitz, and many others.
Broad Way – One of Ankh-Morpork’s busiest streets. Intersects the Street of Small Gods.
Ar-Gash – Blitz painted a picture of the battle that was fought there.
Zephire Street – Where to go if you love chocolate but not money.
Weinrich and Boettcher – In Zephire Street. Get your expensive chocolates there.
Confectioners’ Guild – How sweet it is! (Or should be.)
Borogravia – Small country, next to Uberwald, known for delicious chocolate and its god, Nuggan.
Ur Kingdom – Apparently the land of Khuft who had The First pyramid constructed.
Uh – Potentially a real old place made of heaps of mud bricks.
Ugg – See Uh.
Merchant Street – In Ankh-Morpork, a street where many merchants will take your money, sometimes after giving you their wares.
Lost City of Ee – Once sought in Al Khali by Cohen the Barbarian. Found by Abraxas and Truckle. May be related to the Forbidden City of Ee.
Zok – Famine once threw a minstrel out of a hotel window there.
Quirm College for Young Ladies – Where Susan Sto Helit was sometimes seen.