Garey, ye mus’ git yoour ackt tae-gither. Els folks willna unnerstand whut ye means, ye ken. (Crivens.)
If you’ve been reading these posts in the order I posted them (a good idea but not essential), you may be wondering at this point just how far along in The Colour of Magic you should have read to keep pace with me.
I don’t rightly know.
I’ve skipped around a bit and gleaned parts from hither and yon and put them together in posts…I’m a little confused myself.
So with this post I will try to remedy this situation. This post will first be a whirlwind tour (I bet you expected me to say, “a Rincewind tour” there, didn’t you?) through the chapter The Sending of Eight, even though I’ve covered some important parts of it already.
Here we go.
1) Gods roll dice. Rincewind vaguely senses said roll.
2) Angry troll appears in Rincewind’s and Twoflower’s path.
3) Rincewind almost fails to kill troll. More ethereal game play hinted at.
4) Rincewind’s horse bolts, separating him from Twoflower.
5) Twoflower heads to Temple of Bel-Shamharoth. What else would a Tourist do?
6) Rincewind snubs Death (again) and is “rescued” by Druellae the dryad.
7) Rincewind escapes Druellae’s tree and is transported to the Temple.
7a) Hrun and The Luggage also make it to the Temple. Where else would a hero go?
9) Sapient sword Kring says, “Eight”. Hey, someone had to.
10) Bel-Shamharoth (the dude on the cover of the Octavo) appears but is foiled when the salamander “flash” on Twoflower’s iconograph* blinds him.
11) With The Sender of Eight gone, Time returns to the Temple which dissolves.
12) Our heroes probably ride away on their horses. No mention of a sunset.
What Does This Mean?
It means Rincewind needs to find a new place to cheat Death.**
Hellooo, Wyrmberg! (That’s called foreshadowing.)
= = =
*On a tripod of sapient pearwood.
**And that Terry thinks the gods like to play games with the lives of people.
You can get The Colour of Magic at Amazon here.