The Colour of Magic Places – Alphabetical

This list shows you the same places as in this chronological list of places in The Colour of Magic. The difference, of course, is the order in which they are presented.

Agatean Empire – Found on the Counterweight Continent which is diametrically opposite Ankh-Morpork on the Disc.

Ankh (River) – That which divides Ankh the city from Morpork. You can usually walk on the surface of the Ankh, even if you’re not a deity.

Ankh-Morpork – The largest city on the Disc where much of the action in the Discworld series takes place.

Assassins’ Guild – Headquarters for the members of the Assassins’ Guild in Ankh-Morpork. Best not to know its exact location.

B’Ituni – Where the Archmandrite reigns.

Bathys – The world from which Tethis fell.

Beggars’ Guild – Building in Ankh-Morpork where the Beggars’ Guild has its headquarters.

Bes Palargic – Also spelled Bes Pelargic. Twoflower’s home city in the Agatean Empire on the Counterweight Continent.

beTrobi islands – The land of the Trob who speak the language that Twoflower and Rincewind choose to communicate in.

Brass Bridge – One of several bridges in Ankh-Morpork. Probably made mostly of brass or something that looks like it.

Broken Drum – A popular tavern (for fights, etc.) in Ankh-Morpork.

Brown Islands – Encountered briefly by Twoflower on his way to Ankh-Morpork. Located somewhere between Ankh-Morpork and the Agatean Empire.

Caderack Mountains – Visited by Hrun the Barbarian where he fought some gnolls.

Chimera, Gonim, Ecalpon – Lands to which Rincewind considered fleeing so he could avoid the Patrician. Silly Rincewind!

Chimeria – Home of the ancient Codice, who killed all the dragons, and of Hrun the Barbarian. Not to be confused with Chimera.

Chirm – A city near Ankh-Morpork that you can reach using a coastal road.

Circle Sea – The main body of water separating the continents of the Disc. Probably responsible for preventing more wars than have already been fought.

Counterweight Continent – A land mass made largely of octiron so as to counter-balance the larger land mass on which Ankh-Morpork exists.

Crimson Leech – An establishment visited by Bravd and Weasel, and by their former(?) friend Fredor.

Dehydrated Ocean – Located at the center of the Great Nef desert.

Deosil Gate – One of several gates into the city of Ankh-Morpork. One of the first to collapse in a recent city-wide fire.

Dunmanifestin – The home of the major gods, those with too many followers to be included in the Temple of Small Gods. Located atop Cori Celesti at the Hub of the Disc.

Filigree Street – Forms a T with Short Street at the latter’s turnwise end. The Broken Drum is located at this intersection.

Frost Alley – Cross street to Rime. Good place to chill.

Gorunna Trench – An awful place beneath the waters of the Disc into which a ship bearing The Luggage fell where it was swallowed by…a something. Poor something.

Great Nef – A desert so dry it has negative rainfall.

Grey Miasma of H’rull – Apparently a place of death, like quicksand, thought of in passing by Rincewind. Surprised? Me neither.

Groaning Platter – Tavern run by Rerpf near the Brass Bridge.

Guild of Merchants and Traders – Possibly fictitious location for possibly fictitious members created by Rerpf.

Howondaland – A place of steaming forests where Hrun the Barbarian has done some of his best work.

Hub Gate – An Ankh-Morporkian gate closest to the Hub; that is, the center of the Disc.

Ice System of Zeret – Fabled.

Klatch – Land of jungles. Also the source of the phrase, “Pardon my Klatchian.”

Krull – An island nation that leans out over the Rim of the Disc.

Krull, City of – The capital of the island nation of Krull.

Leaning Tower – Of Ankh-Morpork, nowhere else. Ymor had his headquarters there.

Merchant Street – In Ankh-Morpork, a street where many merchants will take your money, sometimes after giving you their wares.

Mithos – Land where you can find “incredibly rare blue milk diamonds” in its clay basins.

Morpork Mountains – The location of the death of a fortune-teller. Nothing else really known about these mts.

Mount Awayawa – Part of the meaning of “remarkable” in the Trob language.

Mount Raruaruaha – Part of the meaning of a derogatory term in the Trob language.

New Jersey – State in an alternate universe relative to Discworld in which Dr. Rjinswand was raised.

Orohai peninsular – Part of the meaning of “quaint” in the Trob language.

Pearl Dock – A place for ships to moor themselves and the Tourist to disembark on the Ankh River within Ankh-Morpork.

Plaza of Broken Moon – Open area where Rincewind used Twoflower’s iconograph.

Psephopololis – Possibly Pseudopolis mispronounced by Death.

Pseudopolis – A major city on the Disc. Death is headed there because of the white plague striking the city.

Quirm – A city near Ankh-Morpork, not to be confused with Chirm. Probably.

Rammerorck Mountains – Land of trolls, minus one angry suddenly-displaced troll now 3000 miles from home.

Rehigreed Province – Twoflower postulates that this is the source of some vul nuts that made the Ghlen Livid he has the chance to drink. You can assume he is correct.

Rime Street – Cross street to Frost Alley. Cool place.

River Gate – Ankh-Morporkian gate that opens near the river Ankh.

Short Street – One of the longest streets in Ankh-Morpork.

Sweden – Country in an alternate universe relative to Discworld in which Dr. Rjinswand was born.

Temple of Bel-Shamharoth – A place that Rincewind and Twoflower should probably avoid. Thus, they don’t.

Temple of Seven-Handed Sek – Every god needs his temple. This is Sek’s.

Temple of Small Gods – Where many gods with few believers take up residence. Not the gods atop Cori Celesti.

Trob – Home of the beTrobi people where Twoflower comes from.

Turnwise Ocean – Large body of water separating Ankh-Morpork from the Counterweight Continent. Crossed by Twoflower.

Unseen University – The home of the Disc’s wizards, a very magical place where magic is almost never used, and for good reason. Known as UU, for short. Sometimes misspelled, Unesene.

Urabewe – The natives there are brown-skinned.

Whore Pits – Likely just what they sound like. In Ankh-Morpork.

Widdershin Gate – A gate of Ankh-Morpork. Widdershin is the opposite of Turnwise; both terms relate to the rotation of the Disc.

Wyrmberg – Lofty home of imaginary dragons, as well as Liessa, Lio!rt, and Liartes.

Summary
Article Name
Places in The Colour of Magic - Alphabetic
Description
An alphabetical list of the places that appear in The Colour of Magic.
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Narrativium Reviews
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