Here’s the alphabetical listing of the places in Pyramids. If you need them in chronological order, check out this page.
Al Khali – Very dry home of Seriph Creosote and his Rhoxie.
Ankh-Morpork – The largest city on the Disc where much of the action in the Discworld series takes place. Ruled by the Patrician. Home of Unseen University.
Assassins’ Guild – Headquarters for the members of the Assassins’ Guild in Ankh-Morpork. Best not to know its exact location.
Audit Alley – Intersects the Street of Book-keepers in Ankh-Morpork. Where Mericet would meet Teppic during his assassins examination.
Brass Bridge – One of several bridges in Ankh-Morpork. Probably made mostly of brass or something that looks like it.
Camels-R-Us – Owned by Heme Krona. A livery stable in Djelibeybi.
Circle Sea – The main body of water separating the continents of the Disc. Probably responsible for preventing more wars than have already been fought.
Crinix – Copolymer correctly mentions this island in one of his stories.
Discworld – First mentioned in Equal Rites, this is the place where it all hits the…er…takes place.
Djel (river) – Besides the pyramids, the main feature of the land of Djelibeybi…and almost the same dimensions as the country itself…most of the time.
Djelibeybi – Literally, “Child of the Djel”. Land of the pyramids. Home of Teppic and his ancestors.
Dr Mooner’s Travelling Take Your Breath Away Emporium – In Ankh(-Morpork), usually. Includes distortion mirrors, among other breath-taking wonders.
Dunmanifestin – The home of the major gods, those with too many followers to be included in the Temple of Small Gods. Located atop Cori Celesti at the Hub of the Disc.
Elharib – In one of Copolymer’s stories, a girl lived there.
Ephebe – Located across the Djel (or Djelibeybi, if you prefer) from Tsort. Home of philosophers.
Filigree Street – Forms a T with Short Street at the latter’s turnwise end. The Broken / Mended Drum is located at this intersection.
Great Nef – A desert so dry it has negative rainfall.
Great Pyramid (of Djelibeybi) – The largest pyramid Ptaclusp ever almost finished building.
Guild of Embalmers and Allied Trades – Probably only had members in Djelibeybi.
Guild of Plumbers and Dunnikindivers – In Ankh-Morpork. The latter built and cleaned cesspits, in case you really wanted to know.
Guild of Thieves, Cutpurses, Housebreakers and Allied Trades – An organization, first encountered in Equal Rites, perhaps known later as simply the Guild of Thieves or Thieves’ Guild.
Haberdashers’ Tower – In Ankh-Morpork. Part of the course Chidder had to run in his assassins examination.
Hort – The falling Scrab destroyed several buildings in the town.
Lost City of Ee – Once sought in Al Khali by Cohen the Barbarian. Found by Abraxas. May be related to the Forbidden City of Ee.
Papylos – Copolymer mistakenly mentions this island in one of his stories.
Ptaclusp Associates, Necropolitan Builders to the Dynasties – Ptaclusp’s business for building pyramids and such. His twins – Ptaclusp IIa and IIb also worked there.
Quirm – A city near Ankh-Morpork, not to be confused with Chirm. Probably.
Ramtop Mountains – One of the main mountain ranges Hubward.
Rhoxie – The palace of Seriph Creosote in Al Khali.
Rim Ocean – The body of water that goes all around the edge of the Discworld. It falls over the edge causing the Rimfall and sometimes the Rimbow.
Scorpion House – A student house of the Assassin’s Guild. Beaten by Teppic’s team in the Wallgame finals.
Smugglers’ Guild – One of the many organizations authorized by the Patrician.
Street of Book-keepers – In Ankh-Morpork. Included in Mericet’s examination directions to Teppic.
Temple of Blind Io – One of these is in Sto Lat. Another is in Ankh-Morpork.
Tinlid Alley – In Ankh-Morpork. Towards which Teppic fell because someone had removed the plank bridge spanning it.
Tsort – Location of the Valley of Tsort and thus the Great Pyramid of Tsort. Not to be confused with the Great Pyramid of Djelibeybi.
Ur Kingdom – Apparently the land of Khuft who had The First pyramid constructed.
Valhalla – Home of the gods – both in Roundworld mythology and possibly in Discworld reality.
Viper House – Teppic’s student house in the Assassin’s Guild. Grunworth Nivor is its headmaster.
Young Men’s Reformed-Cultists-of-the-Ichor-God-Bel-Shamharoth Association – They have a gym.