What you have here is an alphabetical listing of the places mentioned in Guards! Guards! Here is where you’ll find a chronological listing of the same places.
Ankh (River) – That which divides Ankh the city from Morpork. You can usually walk on the surface of the Ankh, even if you’re not a deity.
Ankh-Morpork – The largest city on the Disc where much of the action in the Discworld series takes place. Ruled by the Patrician. Home of Unseen University.
Assassins’ Guild – Headquarters for the members of the Assassins’ Guild in Ankh-Morpork. Best not to know its exact location.
Bakers’ Guild – Headquarters for the members of the Bakers’ Guild. Located on Baker Street.
Beggars’ Guild – Building in Ankh-Morpork where the Beggars’ Guild has its headquarters.
Bitwash Street – Location of the (former) house where the Elucidated Brethren meet, or rather, met.
Brass Bridge – One of several bridges in Ankh-Morpork. Probably made mostly of brass or something that looks like it.
Broken Drum / Mended Drum – A popular tavern (for fights, etc.) in Ankh-Morpork.
Bunch of Grapes – Easy Street. Establishment possibly frequented by Captain Vimes.
Cori Celesti – 10-mile high mountain at the Hub of the Disc. Home to the gods of Dunmanifestin. Possible translation: Heart of heaven.
Discworld – First mentioned in Equal Rites, this is the place where it all hits the…er…takes place.
Dunmanifestin – The home of the major gods, those with too many followers to be included in the Temple of Small Gods. Located atop Cori Celesti at the Hub of the Disc.
Easy Street – Ankh-Morpork. Location of the Bunch of Grapes and other pubs.
Elucidated Brethren of the Ebon Night – A rented house on Bitwash Street until it became dragon-flamed.
Fast Luck Alley – The Shades. Be careful how you say this one.
Filigree Street – Forms a T with Short Street at the latter’s turnwise end. The Broken / Mended Drum is located at this intersection.
Guild of Fire Fighters – Outlawed by the Patrician after they figured out how to make money too easily.
Guild of Merchants (and Traders) – Possibly fictitious location for possibly fictitious members (originally) created by Rerpf. Later became a valid establishment in Ankh-Morpork.
Guild of Thieves, Cutpurses, Housebreakers and Allied Trades – An organization, first encountered in Equal Rites, perhaps known later as simply the Guild of Thieves or Thieves’ Guild.
Harga’s House of Ribs – An eatery down by the docks in Ankh-Morpork. Death once occupied its kitchen.
Hogsback Alley – Ankh-Morpork. Connects the Street of Cunning Artificers with the Street of Small Gods.
Illuminated and Ancient Brethren of Ee – Establishment often confused with the Elucidated Brethren of the Ebon Night. Obviously.
Klatch (Klatchistan) – Land of jungles. Also the source of the phrase, “Pardon my Klatchian.”
Market Street – Ankh-Morpork. In which Corporal Carrot acquired a pair of axes.
Mincing Street – Where Skully Maltoon used to live in Ankh-Morpork.
Morpork Sunshine Sanctuary for Lost Dragons – See Sunshine Sanctuary for Sick Dragons. Pretty sure they’re the same place.
New Orleans (roundworld) – Along with Rio, compared to Ankh-Morpork, it doesn’t really know how to have a good time.
Oblong Office – The main room of the Patrician in the Palace. Definitely not the same as the Oval Office.
Opera House – Center of Ankh-Morpork. The (new) City Watch house sits opposite it in Pseudopolis Yard.
Plaza of Broken Moon(s) – Open area where Rincewind used Twoflower’s iconograph. Visited by Tomjon.
Pseudopolis – A major city on the Disc. In The Colour of Magic, Death is headed there because of the white plague striking the city.
Pseudopolis Yard – Ankh-Morpork, not Pseudopolis. A circular street located at the city’s center. The Opera House and City Watch are on it.
Quirm – A city near Ankh-Morpork, not to be confused with Chirm. Probably.
Ramtop Mountains – One of the main mountain ranges Hubward.
Rio (de Janeiro) (roundworld) – See New Orleans.
Scoone Avenue – Ankh-Morpork. Location of the Ramkin estate.
Shades, The – A section of Ankh-Morpork that is darker (in more ways than one) than it sounds.
Sheer Street – A fortune teller had his crystal ball stolen there.
Short Street – One of the longest streets in Ankh-Morpork.
Silver Street – Turn right out of it when you want to avoid The Shades. In other words, always turn right out of Silver Street.
Sto Helit – A small city in the Sto Plains. Rival of Sto Lat.
Sto Lat – A small city in the Sto Plains, first mentioned in passing in Equal Rites. Home of King Olerve and Princess Keli.
Street of Cunning Artificers, The – Ankh-Morpork. Contains just what you think. Only moreso.
Street of Small Gods – Ankh-Morpork. Runs from the Plaza of the Broken Moons to Short Street. Contains temples you’d expect.
Sunshine Sanctuary for Sick Dragons, The – Established by Lady Ramkin, it’s a hospital for swamp dragons.
Sweetheart Lane – The Shades, Ankh-Morpork. Not likely on your way home.
Teachers’ Guild – Building housing the members of the Teachers’ Guild. Headed by Master Greetling.
Temple of Offler – Housed, among other things, a jeweled disembowelling knife.
Temple of Small Gods – Where many gods with few believers take up residence. Not the gods atop Cori Celesti.
Tower of Art – The oldest building on the Disc. Part of Unseen University. Very magical. Not necessarily artful.
Treacle Street – Usually location of the meeting place of the Brethren of Ee, except when there’s a mixup with the fretwork club.
Tsort – Location of the Valley of Tsort and thus the Great Pyramid of Tsort. Not to be confused with the Great Pyramid of Djelibeybi.
Unseen University – The home of the Disc’s wizards, a very magical place where magic is almost never used, and for good reason. Known as UU, for short. Sometimes misspelled, Unesene.
Valhalla – Home of the gods – both in Roundworld mythology and possibly in Discworld reality.
Watch House (original) – First location of Ankh-Morpork’s City Watch until it became dragon-flamed.
Wixon’s Alley – Location of a candlemaker’s shop over which was a little room that served as Captain Vimes’ home, when he wasn’t at work. So, virtually never.